﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using The_Chronicles_of_Asku.Characters.Mobs;

namespace The_Chronicles_of_Asku.Characters
{
    class SetMobLevels
    {
        public void setMobLevelOne(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 1;
            skel.xp = 10 ; // * 25;
            skel.maxHealth = 20;
            skel.health = 20;
            skel.damageMin = 1;
            skel.damageMax = 5;
            skel.maxHeal = 3;
            skel.minHeal = 1;
            skel.healPoint = 5;

            necro.level = 1;
            necro.xp = 10 ; // * 25;
            necro.maxHealth = 12;
            necro.health = 12;
            necro.damageMin = 4;
            necro.damageMax = 14;
            necro.maxHeal = 6;
            necro.minHeal = 1;
            necro.healPoint = 5;

            zombie.level = 1;
            zombie.xp = 10 ; // * 25;
            zombie.maxHealth = 12 ; // * 25;
            zombie.health = 12;
            zombie.damageMin = 1;
            zombie.damageMax = 7;
            zombie.maxHeal = 4;
            zombie.minHeal = 1;
            zombie.healPoint = 5;
        }

        public void setMobLevelTwo(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 2;
            skel.xp = 20 ; // * 25;
            skel.maxHealth = 25;
            skel.health = 25;
            skel.damageMin = 6;
            skel.damageMax = 16;
            skel.maxHeal = 11;
            skel.minHeal = 4;
            skel.healPoint = 5;

            necro.level = 2;
            necro.xp = 20 ; // * 25;
            necro.maxHealth = 20;
            necro.health = 20;
            necro.damageMin = 16;
            necro.damageMax = 28;
            necro.maxHeal = 15;
            necro.minHeal = 5;
            necro.healPoint = 5;

            zombie.level = 2;
            zombie.xp = 20 ; // * 25;
            zombie.maxHealth = 25;
            zombie.health = 25;
            zombie.damageMin = 4;
            zombie.damageMax = 13;
            zombie.maxHeal = 11;
            zombie.minHeal = 4;
            zombie.healPoint = 5;
        }

        public void setMobLevelThree(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 3;
            skel.xp = 30 ; // * 25;
            skel.maxHealth = 30;
            skel.health = 30;
            skel.damageMin = 11;
            skel.damageMax = 21;
            skel.maxHeal = 15;
            skel.minHeal = 6;
            skel.healPoint = 5;

            necro.level = 3;
            necro.xp = 30 ; // * 25;
            necro.maxHealth = 24;
            necro.health = 24;
            necro.damageMin = 20;
            necro.damageMax = 31;
            necro.maxHeal = 17;
            necro.minHeal = 8;
            necro.healPoint = 5;

            zombie.level = 3;
            zombie.xp = 30 ; // * 25;
            zombie.maxHealth = 30;
            zombie.health = 30;
            zombie.damageMin = 8;
            zombie.damageMax = 14;
            zombie.maxHeal = 11;
            zombie.minHeal = 4;
            zombie.healPoint = 5;
        }

        public void setMobLevelFour(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 4;
            skel.xp = 35 ; // * 25;
            skel.maxHealth = 60;
            skel.health = 60;
            skel.damageMin = 12;
            skel.damageMax = 23;
            skel.maxHeal = 15;
            skel.minHeal = 6;
            skel.healPoint = 5;

            necro.level = 4;
            necro.xp = 35 ; // * 25;
            necro.maxHealth = 40;
            necro.health = 40;
            necro.damageMin = 30;
            necro.damageMax = 36;
            necro.maxHeal = 21;
            necro.minHeal = 10;
            necro.healPoint = 5;

            zombie.level = 4;
            zombie.xp = 35 ; // * 25;
            zombie.maxHealth = 60;
            zombie.health = 60;
            zombie.damageMin = 12;
            zombie.damageMax = 18;
            zombie.maxHeal = 14;
            zombie.minHeal = 6;
            zombie.healPoint = 5;
        }

        public void setMobLevelFive(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 5;
            skel.xp = 40 ; // * 25;
            skel.maxHealth = 50;
            skel.health = 50;
            skel.damageMin = 15;
            skel.damageMax = 27;
            skel.maxHeal = 19;
            skel.minHeal = 9;
            skel.healPoint = 5;

            necro.level = 5;
            necro.xp = 40 ; // * 25;
            necro.maxHealth = 32;
            necro.health = 32;
            necro.damageMin = 35;
            necro.damageMax = 44;
            necro.maxHeal = 26;
            necro.minHeal = 14;
            necro.healPoint = 5;

            zombie.level = 5;
            zombie.xp = 40 ; // * 25;
            zombie.maxHealth = 40;
            zombie.health = 40;
            zombie.damageMin = 14;
            zombie.damageMax = 22;
            zombie.maxHeal = 16;
            zombie.minHeal = 8;
            zombie.healPoint = 5;
        }

        public void setMobLevelSix(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 6;
            skel.xp = 80 ; // * 25;
            skel.maxHealth = 60;
            skel.health = 60;
            skel.damageMin = 20;
            skel.damageMax = 36;
            skel.maxHeal = 26;
            skel.minHeal = 12;
            skel.healPoint = 10;

            necro.level = 6;
            necro.xp = 80 ; // * 25;
            necro.maxHealth = 36;
            necro.health = 36;
            necro.damageMin = 40;
            necro.damageMax = 51;
            necro.maxHeal = 30;
            necro.minHeal = 20;
            necro.healPoint = 10;

            zombie.level = 6;
            zombie.xp = 80 ; // * 25;
            zombie.maxHealth = 50;
            zombie.health = 50;
            zombie.damageMin = 18;
            zombie.damageMax = 27;
            zombie.maxHeal = 21;
            zombie.minHeal = 11;
            zombie.healPoint = 10;
        }

        public void setMobLevelSeven(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 7;
            skel.xp = 80 ; // * 25;
            skel.maxHealth = 90;
            skel.health = 90;
            skel.damageMin = 35;
            skel.damageMax = 46;
            skel.maxHeal = 46;
            skel.minHeal = 20;
            skel.healPoint = 15;

            necro.level = 7;
            necro.xp = 80 ; // * 25;
            necro.maxHealth = 80;
            necro.health = 80;
            necro.damageMin = 35;
            necro.damageMax = 56;
            necro.maxHeal = 51;
            necro.minHeal = 30;
            necro.healPoint = 15;

            zombie.level = 7;
            zombie.xp = 80 ; // * 25;
            zombie.maxHealth = 90;
            zombie.health = 90;
            zombie.damageMin = 20;
            zombie.damageMax = 35;
            zombie.maxHeal = 31;
            zombie.minHeal = 20;
            zombie.healPoint = 15;
        }

        public void setMobLevelEight(Skeleton skel, Necromancer necro, Undead zombie)
        {
            skel.level = 8;
            skel.xp = 80 ; // * 25;
            skel.maxHealth = 120;
            skel.health = 120;
            skel.damageMin = 55;
            skel.damageMax = 71;
            skel.maxHeal = 46;
            skel.minHeal = 20;
            skel.healPoint = 15;

            necro.level = 8;
            necro.xp = 80 ; // * 25;
            necro.maxHealth = 100;
            necro.health = 100;
            necro.damageMin = 60;
            necro.damageMax = 80;
            necro.maxHeal = 51;
            necro.minHeal = 30;
            necro.healPoint = 15;

            zombie.level = 8;
            zombie.xp = 80 ; // * 25;
            zombie.maxHealth = 120;
            zombie.health = 120;
            zombie.damageMin = 40;
            zombie.damageMax = 66;
            zombie.maxHeal = 31;
            zombie.minHeal = 20;
            zombie.healPoint = 15;
        }

        public void setMobLevelNine(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 9;
            skel.xp = 80 ; // * 25;
            skel.maxHealth = 160;
            skel.health = 160;
            skel.damageMin = 65;
            skel.damageMax = 81;
            skel.maxHeal = 56;
            skel.minHeal = 40;
            skel.healPoint = 15;

            necro.level = 9;
            necro.xp = 80 ; // * 25;
            necro.maxHealth = 140;
            necro.health = 140;
            necro.damageMin = 60;
            necro.damageMax = 91;
            necro.maxHeal = 81;
            necro.minHeal = 50;
            necro.healPoint = 15;

            zombie.level = 9;
            zombie.xp = 80 ; // * 25;
            zombie.maxHealth = 160;
            zombie.health = 160;
            zombie.damageMin = 55;
            zombie.damageMax = 86;
            zombie.maxHeal = 60;
            zombie.minHeal = 30;
            zombie.healPoint = 15;

            villager.level = 9;
            villager.xp = 80 ; // * 25;
            villager.maxHealth = 160;
            villager.health = 160;
            villager.damageMin = 55;
            villager.damageMax = 86;
            villager.maxHeal = 60;
            villager.minHeal = 30;
            villager.healPoint = 15;
        } 

        public void setMobLevelTen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 10;
            skel.xp = 500 ; // * 25; 
            skel.maxHealth = 200;
            skel.health = 200;
            skel.damageMin = 80;
            skel.damageMax = 101;
            skel.maxHeal = 91;
            skel.minHeal = 60;
            skel.healPoint = 15;

            necro.level = 10;
            necro.xp = 500 ; // * 25; 
            necro.maxHealth = 180;
            necro.health = 180;
            necro.damageMin = 85;
            necro.damageMax = 111;
            necro.maxHeal = 101;
            necro.minHeal = 80;
            necro.healPoint = 15;

            zombie.level = 10;
            zombie.xp = 500 ; // * 25; 
            zombie.maxHealth = 200;
            zombie.health = 200;
            zombie.damageMin = 75;
            zombie.damageMax = 101;
            zombie.maxHeal = 81;
            zombie.minHeal = 40;
            zombie.healPoint = 15;

            villager.level = 10;
            villager.xp = 500 ; // * 25; 
            villager.maxHealth = 200;
            villager.health = 200;
            villager.damageMin = 75;
            villager.damageMax = 101;
            villager.maxHeal = 81;
            villager.minHeal = 40;
            villager.healPoint = 15;
        }

        public void setMobLevelEleven(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 11;
            skel.xp = 500 ; // * 25; 
            skel.maxHealth = 250;
            skel.health = 250;
            skel.damageMin = 100;
            skel.damageMax = 121;
            skel.maxHeal = 101;
            skel.minHeal = 80;
            skel.healPoint = 15;

            necro.level = 11;
            necro.xp = 500 ; // * 25; 
            necro.maxHealth = 200;
            necro.health = 200;
            necro.damageMin = 100;
            necro.damageMax = 126;
            necro.maxHeal = 141;
            necro.minHeal = 100;
            necro.healPoint = 15;

            zombie.level = 11;
            zombie.xp = 500 ; // * 25; 
            zombie.maxHealth = 250;
            zombie.health = 250;
            zombie.damageMin = 100;
            zombie.damageMax = 121;
            zombie.maxHeal = 101;
            zombie.minHeal = 80;
            zombie.healPoint = 15;

            villager.level = 11;
            villager.xp = 500 ; // * 25; 
            villager.maxHealth = 250;
            villager.health = 250;
            villager.damageMin = 100;
            villager.damageMax = 121;
            villager.maxHeal = 101;
            villager.minHeal = 80;
            villager.healPoint = 15;
        } 

        public void setMobLevelTwelve(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 12;
            skel.xp = 500 ; // * 25; 
            skel.maxHealth = 300;
            skel.health = 300;
            skel.damageMin = 120;
            skel.damageMax = 151;
            skel.maxHeal = 121;
            skel.minHeal = 100;
            skel.healPoint = 15;

            necro.level = 12;
            necro.xp = 500 ; // * 25; 
            necro.maxHealth = 250;
            necro.health = 250;
            necro.damageMin = 130;
            necro.damageMax = 186;
            necro.maxHeal = 161;
            necro.minHeal = 120;
            necro.healPoint = 15;

            zombie.level = 12;
            zombie.xp = 500 ; // * 25; 
            zombie.maxHealth = 300;
            zombie.health = 300;
            zombie.damageMin = 120;
            zombie.damageMax = 151;
            zombie.maxHeal = 121;
            zombie.minHeal = 100;
            zombie.healPoint = 15;

            villager.level = 12;
            villager.xp = 500 ; // * 25;
            villager.maxHealth = 300;
            villager.health = 300;
            villager.damageMin = 120;
            villager.damageMax = 151;
            villager.maxHeal = 121;
            villager.minHeal = 100;
            villager.healPoint = 15;
        }

        public void setMobLevelThirteen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 13;
            skel.xp = 500 ; // * 25;
            skel.maxHealth = 350;
            skel.health = 350;
            skel.damageMin = 140;
            skel.damageMax = 181;
            skel.maxHeal = 141;
            skel.minHeal = 120;
            skel.healPoint = 15;

            necro.level = 13 ; // * 25;
            necro.xp = 500 ; // * 25;
            necro.maxHealth = 300;
            necro.health = 300;
            necro.damageMin = 150;
            necro.damageMax = 201;
            necro.maxHeal = 201;
            necro.minHeal = 180;
            necro.healPoint = 15;

            zombie.level = 13;
            zombie.xp = 500 ; // * 25; 
            zombie.maxHealth = 350;
            zombie.health = 350;
            zombie.damageMin = 140;
            zombie.damageMax = 181;
            zombie.maxHeal = 141;
            zombie.minHeal = 120;
            zombie.healPoint = 15;

            villager.level = 13;
            villager.xp = 500 ; // * 25;
            villager.maxHealth = 350;
            villager.health = 350;
            villager.damageMin = 140;
            villager.damageMax = 181;
            villager.maxHeal = 141;
            villager.minHeal = 120;
            villager.healPoint = 15;
        }

        public void setMobLevelFourteen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 14;
            skel.xp = 500 ; // * 25;
            skel.maxHealth = 400;
            skel.health = 400;
            skel.damageMin = 180;
            skel.damageMax = 201;
            skel.maxHeal = 161;
            skel.minHeal = 140;
            skel.healPoint = 15;

            necro.level = 14;
            necro.xp = 500 ; // * 25;
            necro.maxHealth = 350;
            necro.health = 350;
            necro.damageMin = 180;
            necro.damageMax = 221;
            necro.maxHeal = 211;
            necro.minHeal = 190;
            necro.healPoint = 15;

            zombie.level = 14;
            zombie.xp = 500 ; // * 25;
            zombie.maxHealth = 400;
            zombie.health = 400;
            zombie.damageMin = 180;
            zombie.damageMax = 201;
            zombie.maxHeal = 161;
            zombie.minHeal = 140;
            zombie.healPoint = 15;

            villager.level = 14;
            villager.xp = 500 ; // * 25;
            villager.maxHealth = 400;
            villager.health = 400;
            villager.damageMin = 180;
            villager.damageMax = 201;
            villager.maxHeal = 161;
            villager.minHeal = 140;
            villager.healPoint = 15;
        }

        public void setMobLevelFifteen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 15;
            skel.xp = 1000 * 3;
            skel.maxHealth = 450;
            skel.health = 450;
            skel.damageMin = 200;
            skel.damageMax = 221;
            skel.maxHeal = 201;
            skel.minHeal = 160;
            skel.healPoint = 15;

            necro.level = 15;
            necro.xp = 1000 * 3;
            necro.maxHealth = 400;
            necro.health = 400;
            necro.damageMin = 200;
            necro.damageMax = 251;
            necro.maxHeal = 231;
            necro.minHeal = 205;
            necro.healPoint = 15;

            zombie.level = 15;
            zombie.xp = 1000 * 3;
            zombie.maxHealth = 450;
            zombie.health = 450;
            zombie.damageMin = 200;
            zombie.damageMax = 221;
            zombie.maxHeal = 201;
            zombie.minHeal = 160;
            zombie.healPoint = 15;

            villager.level = 15;
            villager.xp = 1000 * 3;
            villager.maxHealth = 450;
            villager.health = 450;
            villager.damageMin = 200;
            villager.damageMax = 221;
            villager.maxHeal = 201;
            villager.minHeal = 160;
            villager.healPoint = 15;
        }

        public void setMobLevelSixteen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 16;
            skel.xp = 1000 * 3;
            skel.maxHealth = 600;
            skel.health = 600;
            skel.damageMin = 250;
            skel.damageMax = 300;
            skel.maxHeal = 401;
            skel.minHeal = 350;
            skel.healPoint = 15;

            necro.level = 16;
            necro.xp = 1000 * 3;
            necro.maxHealth = 500;
            necro.health = 500;
            necro.damageMin = 300;
            necro.damageMax = 376;
            necro.maxHeal = 401;
            necro.minHeal = 350;
            necro.healPoint = 15;

            zombie.level = 16;
            zombie.xp = 500 * 3;
            zombie.maxHealth = 600;
            zombie.health = 600;
            zombie.damageMin = 250;
            zombie.damageMax = 300;
            zombie.maxHeal = 401;
            zombie.minHeal = 350;
            zombie.healPoint = 15;

            villager.level = 16;
            villager.xp = 500 * 3;
            villager.maxHealth = 600;
            villager.health = 600;
            villager.damageMin = 250;
            villager.damageMax = 300;
            villager.maxHeal = 401;
            villager.minHeal = 350;
            villager.healPoint = 15;
        }

        public void setMobLevelSeventeen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 17;
            skel.xp = 1000 * 3;
            skel.maxHealth = 650;
            skel.health = 650;
            skel.damageMin = 300;
            skel.damageMax = 350;
            skel.maxHeal = 451;
            skel.minHeal = 400;
            skel.healPoint = 15;

            necro.level = 17;
            necro.xp = 1000 * 3;;
            necro.maxHealth = 550;
            necro.health = 550;
            necro.damageMin = 350;
            necro.damageMax = 426;
            necro.maxHeal = 401;
            necro.minHeal = 350;
            necro.healPoint = 15;

            zombie.level = 17;
            zombie.xp = 1000 * 3;;
            zombie.maxHealth = 650;
            zombie.health = 650;
            zombie.damageMin = 300;
            zombie.damageMax = 350;
            zombie.maxHeal = 451;
            zombie.minHeal = 400;
            zombie.healPoint = 15;

            villager.level = 17;
            villager.xp = 1000 * 3;;
            villager.maxHealth = 650;
            villager.health = 650;
            villager.damageMin = 300;
            villager.damageMax = 350;
            villager.maxHeal = 451;
            villager.minHeal = 400;
            villager.healPoint = 15;
        } 

        public void setMobLevelEighteen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 18;
            skel.xp = 1000 * 3;;
            skel.maxHealth = 700;
            skel.health = 700;
            skel.damageMin = 350;
            skel.damageMax = 400;
            skel.maxHeal = 501;
            skel.minHeal = 450;
            skel.healPoint = 15;

            necro.level = 18;
            necro.xp = 1000 * 3;;
            necro.maxHealth = 600;
            necro.health = 600;
            necro.damageMin = 450;
            necro.damageMax = 501;
            necro.maxHeal = 501;
            necro.minHeal = 450;
            necro.healPoint = 15;

            zombie.level = 18;
            zombie.xp = 1000 * 3;;
            zombie.maxHealth = 700;
            zombie.health = 700;
            zombie.damageMin = 350;
            zombie.damageMax = 400;
            zombie.maxHeal = 501;
            zombie.minHeal = 450;
            zombie.healPoint = 15;

            villager.level = 18;
            villager.xp = 1000 * 3;;
            villager.maxHealth = 700;
            villager.health = 700;
            villager.damageMin = 350;
            villager.damageMax = 400;
            villager.maxHeal = 501;
            villager.minHeal = 450;
            villager.healPoint = 15;
        }

        public void setMobLevelNineteen(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 19;
            skel.xp = 1000 * 3;;
            skel.maxHealth = 750;
            skel.health = 750;
            skel.damageMin = 400;
            skel.damageMax = 450;
            skel.maxHeal = 551;
            skel.minHeal = 500;
            skel.healPoint = 15;

            necro.level = 19;
            necro.xp = 1000 * 3;;
            necro.maxHealth = 650;
            necro.health = 650;
            necro.damageMin = 500;
            necro.damageMax = 551;
            necro.maxHeal = 551;
            necro.minHeal = 400;
            necro.healPoint = 15;

            zombie.level = 19;
            zombie.xp = 1000 * 3;;
            zombie.maxHealth = 750;
            zombie.health = 750;
            zombie.damageMin = 400;
            zombie.damageMax = 450;
            zombie.maxHeal = 551;
            zombie.minHeal = 500;
            zombie.healPoint = 15;

            villager.level = 19;
            villager.xp = 1000 * 3;;
            villager.maxHealth = 750;
            villager.health = 750;
            villager.damageMin = 400;
            villager.damageMax = 450;
            villager.maxHeal = 551;
            villager.minHeal = 500;
            villager.healPoint = 15;
        }

        public void setMobLevelTwenty(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 20;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 800;
            skel.health = 800;
            skel.damageMin = 450;
            skel.damageMax = 500;
            skel.maxHeal = 601;
            skel.minHeal = 550;
            skel.healPoint = 15;

            necro.level = 20;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 700;
            necro.health = 700;
            necro.damageMin = 550;
            necro.damageMax = 601;
            necro.maxHeal = 601;
            necro.minHeal = 550;
            necro.healPoint = 15;

            zombie.level = 20;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 800;
            zombie.health = 800;
            zombie.damageMin = 450;
            zombie.damageMax = 500;
            zombie.maxHeal = 601;
            zombie.minHeal = 550;
            zombie.healPoint = 15;

            villager.level = 20;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 800;
            villager.health = 800;
            villager.damageMin = 450;
            villager.damageMax = 500;
            villager.maxHeal = 601;
            villager.minHeal = 550;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentyOne(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 21;
            skel.xp = 1500 * 3;
            skel.maxHealth = 850;
            skel.gold = 50;
            skel.health = 850;
            skel.damageMin = 500;
            skel.damageMax = 550;
            skel.maxHeal = 651;
            skel.minHeal = 600;
            skel.healPoint = 15;

            necro.level = 21;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 750;
            necro.health = 750;
            necro.damageMin = 600;
            necro.damageMax = 651;
            necro.maxHeal = 651;
            necro.minHeal = 600;
            necro.healPoint = 15;

            zombie.level = 21;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 850;
            zombie.health = 850;
            zombie.damageMin = 500;
            zombie.damageMax = 550;
            zombie.maxHeal = 651;
            zombie.minHeal = 600;
            zombie.healPoint = 15;

            villager.level = 21;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 850;
            villager.health = 850;
            villager.damageMin = 500;
            villager.damageMax = 550;
            villager.maxHeal = 651;
            villager.minHeal = 600;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentyTwo(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 22;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 900;
            skel.health = 900;
            skel.damageMin = 550;
            skel.damageMax = 600;
            skel.maxHeal = 700;
            skel.minHeal = 550;
            skel.healPoint = 15;

            necro.level = 22;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 800;
            necro.health = 800;
            necro.damageMin = 650;
            necro.damageMax = 700;
            necro.maxHeal = 700;
            necro.minHeal = 650;
            necro.healPoint = 15;

            zombie.level = 22;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 900;
            zombie.health = 900;
            zombie.damageMin = 550;
            zombie.damageMax = 600;
            zombie.maxHeal = 700;
            zombie.minHeal = 550;
            zombie.healPoint = 15;

            villager.level = 22;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 900;
            villager.health = 900;
            villager.damageMin = 550;
            villager.damageMax = 600;
            villager.maxHeal = 700;
            villager.minHeal = 550;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentyThree(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 23;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 950;
            skel.health = 950;
            skel.damageMin = 600;
            skel.damageMax = 650;
            skel.maxHeal = 750;
            skel.minHeal = 600;
            skel.healPoint = 15;

            necro.level = 23;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 850;
            necro.health = 850;
            necro.damageMin = 700;
            necro.damageMax = 750;
            necro.maxHeal = 750;
            necro.minHeal = 700;
            necro.healPoint = 15;

            zombie.level = 23;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 950;
            zombie.health = 950;
            zombie.damageMin = 600;
            zombie.damageMax = 650;
            zombie.maxHeal = 750;
            zombie.minHeal = 600;
            zombie.healPoint = 15;

            villager.level = 23;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 950;
            villager.health = 950;
            villager.damageMin = 600;
            villager.damageMax = 650;
            villager.maxHeal = 750;
            villager.minHeal = 600;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentyFour(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 24;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 1000;
            skel.health = 1000;
            skel.damageMin = 650;
            skel.damageMax = 700;
            skel.maxHeal = 800;
            skel.minHeal = 700;
            skel.healPoint = 15;

            necro.level = 24;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 900;
            necro.health = 900;
            necro.damageMin = 750;
            necro.damageMax = 800;
            necro.maxHeal = 800;
            necro.minHeal = 750;
            necro.healPoint = 15;

            zombie.level = 24;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 1000;
            zombie.health = 1000;
            zombie.damageMin = 650;
            zombie.damageMax = 700;
            zombie.maxHeal = 800;
            zombie.minHeal = 700;
            zombie.healPoint = 15;

            villager.level = 24;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 1000;
            villager.health = 1000;
            villager.damageMin = 650;
            villager.damageMax = 700;
            villager.maxHeal = 800;
            villager.minHeal = 700;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentyFive(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 25;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 1050;
            skel.health = 1050;
            skel.damageMin = 700;
            skel.damageMax = 750;
            skel.maxHeal = 850;
            skel.minHeal = 750;
            skel.healPoint = 15;

            necro.level = 25;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 950;
            necro.health = 950;
            necro.damageMin = 800;
            necro.damageMax = 850;
            necro.maxHeal = 850;
            necro.minHeal = 800;
            necro.healPoint = 15;

            zombie.level = 25;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 1050;
            zombie.health = 1050;
            zombie.damageMin = 700;
            zombie.damageMax = 750;
            zombie.maxHeal = 850;
            zombie.minHeal = 750;
            zombie.healPoint = 15;

            villager.level = 25;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 1050;
            villager.health = 1050;
            villager.damageMin = 700;
            villager.damageMax = 750;
            villager.maxHeal = 850;
            villager.minHeal = 750;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentySix(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 26;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 1100;
            skel.health = 1100;
            skel.damageMin = 750;
            skel.damageMax = 800;
            skel.maxHeal = 900;
            skel.minHeal = 800;
            skel.healPoint = 15;

            necro.level = 26;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 1000;
            necro.health = 1000;
            necro.damageMin = 850;
            necro.damageMax = 900;
            necro.maxHeal = 900;
            necro.minHeal = 850;
            necro.healPoint = 15;

            zombie.level = 26;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 1100;
            zombie.health = 1100;
            zombie.damageMin = 750;
            zombie.damageMax = 800;
            zombie.maxHeal = 900;
            zombie.minHeal = 800;
            zombie.healPoint = 15;

            villager.level = 26;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 1100;
            villager.health = 1100;
            villager.damageMin = 750;
            villager.damageMax = 800;
            villager.maxHeal = 900;
            villager.minHeal = 800;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentySeven(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 27;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 1150;
            skel.health = 1150;
            skel.damageMin = 800;
            skel.damageMax = 850;
            skel.maxHeal = 950;
            skel.minHeal = 850;
            skel.healPoint = 15;

            necro.level = 27;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 1050;
            necro.health = 1050;
            necro.damageMin = 900;
            necro.damageMax = 950;
            necro.maxHeal = 950;
            necro.minHeal = 800;
            necro.healPoint = 15;

            zombie.level = 27;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 1150;
            zombie.health = 1150;
            zombie.damageMin = 800;
            zombie.damageMax = 850;
            zombie.maxHeal = 950;
            zombie.minHeal = 850;
            zombie.healPoint = 15;

            villager.level = 27;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 1150;
            villager.health = 1150;
            villager.damageMin = 800;
            villager.damageMax = 850;
            villager.maxHeal = 950;
            villager.minHeal = 850;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentyEight(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 28;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 1200;
            skel.health = 1200;
            skel.damageMin = 850;
            skel.damageMax = 900;
            skel.maxHeal = 1000;
            skel.minHeal = 900;
            skel.healPoint = 15;

            necro.level = 28;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 1100;
            necro.health = 1100;
            necro.damageMin = 950;
            necro.damageMax = 1000;
            necro.maxHeal = 1000;
            necro.minHeal = 900;
            necro.healPoint = 15;

            zombie.level = 28;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 1200;
            zombie.health = 1200;
            zombie.damageMin = 850;
            zombie.damageMax = 900;
            zombie.maxHeal = 1000;
            zombie.minHeal = 900;
            zombie.healPoint = 15;

            villager.level = 28;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 1200;
            villager.health = 1200;
            villager.damageMin = 850;
            villager.damageMax = 900;
            villager.maxHeal = 1000;
            villager.minHeal = 900;
            villager.healPoint = 15;
        }

        public void setMobLevelTwentyNine(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 29;
            skel.xp = 1500 * 3;
            skel.gold = 50;
            skel.maxHealth = 1250;
            skel.health = 1250;
            skel.damageMin = 900;
            skel.damageMax = 950;
            skel.maxHeal = 1050;
            skel.minHeal = 950;
            skel.healPoint = 15;

            necro.level = 29;
            necro.xp = 1500 * 3;
            necro.gold = 50;
            necro.maxHealth = 1150;
            necro.health = 1150;
            necro.damageMin = 1000;
            necro.damageMax = 1050;
            necro.maxHeal = 1050;
            necro.minHeal = 950;
            necro.healPoint = 15;

            zombie.level = 29;
            zombie.xp = 1500 * 3;
            zombie.gold = 50;
            zombie.maxHealth = 1250;
            zombie.health = 1250;
            zombie.damageMin = 900;
            zombie.damageMax = 950;
            zombie.maxHeal = 1050;
            zombie.minHeal = 950;
            zombie.healPoint = 15;

            villager.level = 29;
            villager.xp = 1500 * 3;
            villager.gold = 50;
            villager.maxHealth = 1150;
            villager.health = 1150;
            villager.damageMin = 1000;
            villager.damageMax = 1050;
            villager.maxHeal = 1050;
            villager.minHeal = 950;
            villager.healPoint = 15;
        }

        public void setMobLevelThirty(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 30;
            skel.xp = 2000 * 3;
            skel.gold = 100;
            skel.maxHealth = 1300;
            skel.health = 1300;
            skel.damageMin = 950;
            skel.damageMax = 1000;
            skel.maxHeal = 1100;
            skel.minHeal = 1000;
            skel.healPoint = 15;

            necro.level = 30;
            necro.xp = 2000 * 3;
            necro.gold = 100;
            necro.maxHealth = 1200;
            necro.health = 1200;
            necro.damageMin = 1050;
            necro.damageMax = 1100;
            necro.maxHeal = 1100;
            necro.minHeal = 1000;
            necro.healPoint = 15;

            zombie.level = 30;
            zombie.xp = 2000 * 3;
            zombie.gold = 100;
            zombie.maxHealth = 1300;
            zombie.health = 1300;
            zombie.damageMin = 950;
            zombie.damageMax = 1000;
            zombie.maxHeal = 1100;
            zombie.minHeal = 1000;
            zombie.healPoint = 15;

            villager.level = 30;
            villager.xp = 2000 * 3;
            villager.gold = 100;
            villager.maxHealth = 1300;
            villager.health = 1300;
            villager.damageMin = 950;
            villager.damageMax = 1000;
            villager.maxHeal = 1100;
            villager.minHeal = 1000;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtyOne(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 31;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1350;
            skel.health = 1350;
            skel.damageMin = 1000;
            skel.damageMax = 1050;
            skel.maxHeal = 1150;
            skel.minHeal = 1050;
            skel.healPoint = 15;

            necro.level = 31;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1250;
            necro.health = 1250;
            necro.damageMin = 1100;
            necro.damageMax = 1150;
            necro.maxHeal = 1150;
            necro.minHeal = 1050;
            necro.healPoint = 15;

            zombie.level = 31;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1350;
            zombie.health = 1350;
            zombie.damageMin = 1000;
            zombie.damageMax = 1050;
            zombie.maxHeal = 1150;
            zombie.minHeal = 1050;
            zombie.healPoint = 15;

            villager.level = 31;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1350;
            villager.health = 1350;
            villager.damageMin = 1000;
            villager.damageMax = 1050;
            villager.maxHeal = 1150;
            villager.minHeal = 1050;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtyTwo(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 32;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1400;
            skel.health = 1400;
            skel.damageMin = 1050;
            skel.damageMax = 1100;
            skel.maxHeal = 1200;
            skel.minHeal = 1100;
            skel.healPoint = 15;

            necro.level = 32;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1300;
            necro.health = 1300;
            necro.damageMin = 1150;
            necro.damageMax = 1200;
            necro.maxHeal = 1200;
            necro.minHeal = 1100;
            necro.healPoint = 15;

            zombie.level = 32;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1400;
            zombie.health = 1400;
            zombie.damageMin = 1050;
            zombie.damageMax = 1200;
            zombie.maxHeal = 1200;
            zombie.minHeal = 1100;
            zombie.healPoint = 15;

            villager.level = 32;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1400;
            villager.health = 1400;
            villager.damageMin = 1050;
            villager.damageMax = 1200;
            villager.maxHeal = 1200;
            villager.minHeal = 1100;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtyThree(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 33;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1450;
            skel.health = 1450;
            skel.damageMin = 1100;
            skel.damageMax = 1150;
            skel.maxHeal = 1250;
            skel.minHeal = 1150;
            skel.healPoint = 15;

            necro.level = 33;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1350;
            necro.health = 1350;
            necro.damageMin = 1200;
            necro.damageMax = 1250;
            necro.maxHeal = 1250;
            necro.minHeal = 1150;
            necro.healPoint = 15;

            zombie.level = 33;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1450;
            zombie.health = 1450;
            zombie.damageMin = 1100;
            zombie.damageMax = 1150;
            zombie.maxHeal = 1250;
            zombie.minHeal = 1150;
            zombie.healPoint = 15;

            villager.level = 33;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1450;
            villager.health = 1450;
            villager.damageMin = 1100;
            villager.damageMax = 1150;
            villager.maxHeal = 1250;
            villager.minHeal = 1150;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtyFour(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 34;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1500;
            skel.health = 1500;
            skel.damageMin = 1150;
            skel.damageMax = 1200;
            skel.maxHeal = 1300;
            skel.minHeal = 1200;
            skel.healPoint = 15;

            necro.level = 34;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1400;
            necro.health = 1400;
            necro.damageMin = 1250;
            necro.damageMax = 1300;
            necro.maxHeal = 1300;
            necro.minHeal = 1200;
            necro.healPoint = 15;

            zombie.level = 34;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1500;
            zombie.health = 1500;
            zombie.damageMin = 1150;
            zombie.damageMax = 1200;
            zombie.maxHeal = 1300;
            zombie.minHeal = 1200;
            zombie.healPoint = 15;

            villager.level = 34;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1500;
            villager.health = 1500;
            villager.damageMin = 1150;
            villager.damageMax = 1200;
            villager.maxHeal = 1300;
            villager.minHeal = 1200;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtyFive(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 35;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1550;
            skel.health = 1550;
            skel.damageMin = 1200;
            skel.damageMax = 1250;
            skel.maxHeal = 1350;
            skel.minHeal = 1250;
            skel.healPoint = 15;

            necro.level = 35;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1450;
            necro.health = 1450;
            necro.damageMin = 1300;
            necro.damageMax = 1350;
            necro.maxHeal = 1350;
            necro.minHeal = 1250;
            necro.healPoint = 15;

            zombie.level = 35;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1550;
            zombie.health = 1550;
            zombie.damageMin = 1200;
            zombie.damageMax = 1250;
            zombie.maxHeal = 1350;
            zombie.minHeal = 1250;
            zombie.healPoint = 15;

            villager.level = 35;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1550;
            villager.health = 1550;
            villager.damageMin = 1200;
            villager.damageMax = 1250;
            villager.maxHeal = 1350;
            villager.minHeal = 1250;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtySix(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 36;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1600;
            skel.health = 1600;
            skel.damageMin = 1250;
            skel.damageMax = 1300;
            skel.maxHeal = 1400;
            skel.minHeal = 1300;
            skel.healPoint = 15;

            necro.level = 36;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1500;
            necro.health = 1500;
            necro.damageMin = 1350;
            necro.damageMax = 1400;
            necro.maxHeal = 1400;
            necro.minHeal = 1300;
            necro.healPoint = 15;

            zombie.level = 36;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1600;
            zombie.health = 1600;
            zombie.damageMin = 1250;
            zombie.damageMax = 1300;
            zombie.maxHeal = 1400;
            zombie.minHeal = 1300;
            zombie.healPoint = 15;

            villager.level = 36;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1600;
            villager.health = 1600;
            villager.damageMin = 1250;
            villager.damageMax = 1300;
            villager.maxHeal = 1400;
            villager.minHeal = 1300;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtySeven(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 37;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1650;
            skel.health = 1650;
            skel.damageMin = 1300;
            skel.damageMax = 1350;
            skel.maxHeal = 1450;
            skel.minHeal = 1350;
            skel.healPoint = 15;

            necro.level = 37;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1550;
            necro.health = 1550;
            necro.damageMin = 1400;
            necro.damageMax = 1450;
            necro.maxHeal = 1450;
            necro.minHeal = 1350;
            necro.healPoint = 15;

            zombie.level = 37;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1650;
            zombie.health = 1650;
            zombie.damageMin = 1300;
            zombie.damageMax = 1350;
            zombie.maxHeal = 1450;
            zombie.minHeal = 1350;
            zombie.healPoint = 15;

            villager.level = 37;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1650;
            villager.health = 1650;
            villager.damageMin = 1300;
            villager.damageMax = 1350;
            villager.maxHeal = 1450;
            villager.minHeal = 1350;
            villager.healPoint = 15;
            villager.minHeal = 1700;
            villager.healPoint = 30;
        }

        public void setMobLevelThirtyEight(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 38;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1700;
            skel.health = 1700;
            skel.damageMin = 1350;
            skel.damageMax = 1400;
            skel.maxHeal = 1500;
            skel.minHeal = 1400;
            skel.healPoint = 15;

            necro.level = 38;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1600;
            necro.health = 1600;
            necro.damageMin = 1450;
            necro.damageMax = 1500;
            necro.maxHeal = 1500;
            necro.minHeal = 1400;
            necro.healPoint = 15;

            zombie.level = 38;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1700;
            zombie.health = 1700;
            zombie.damageMin = 1350;
            zombie.damageMax = 1400;
            zombie.maxHeal = 1500;
            zombie.minHeal = 1400;
            zombie.healPoint = 15;

            villager.level = 38;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1700;
            villager.health = 1700;
            villager.damageMin = 1350;
            villager.damageMax = 1400;
            villager.maxHeal = 1500;
            villager.minHeal = 1400;
            villager.healPoint = 15;
        }

        public void setMobLevelThirtyNine(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 39;
            skel.xp = 10000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1750;
            skel.health = 1750;
            skel.damageMin = 1400;
            skel.damageMax = 1450;
            skel.maxHeal = 1550;
            skel.minHeal = 1450;
            skel.healPoint = 15;

            necro.level = 39;
            necro.xp = 10000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1650;
            necro.health = 1650;
            necro.damageMin = 1500;
            necro.damageMax = 1550;
            necro.maxHeal = 1550;
            necro.minHeal = 1450;
            necro.healPoint = 15;

            zombie.level = 39;
            zombie.xp = 10000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1750;
            zombie.health = 1750;
            zombie.damageMin = 1400;
            zombie.damageMax = 1450;
            zombie.maxHeal = 1550;
            zombie.minHeal = 1450;
            zombie.healPoint = 15;

            villager.level = 39;
            villager.xp = 10000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1750;
            villager.health = 1750;
            villager.damageMin = 1400;
            villager.damageMax = 1450;
            villager.maxHeal = 1550;
            villager.minHeal = 1450;
            villager.healPoint = 15;
        }

        public void setMobLevelForty(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 40;
            skel.xp =  20000 ; // * 25;
            skel.gold = 100;
            skel.maxHealth = 1800;
            skel.health = 1800;
            skel.damageMin = 1450;
            skel.damageMax = 1500;
            skel.maxHeal = 1600;
            skel.minHeal = 1500;
            skel.healPoint = 15;

            necro.level = 40;
            necro.xp = 20000 ; // * 25;
            necro.gold = 100;
            necro.maxHealth = 1700;
            necro.health = 1700;
            necro.damageMin = 1550;
            necro.damageMax = 1600;
            necro.maxHeal = 1600;
            necro.minHeal = 1500;
            necro.healPoint = 15;

            zombie.level = 40;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 100;
            zombie.maxHealth = 1800;
            zombie.health = 1800;
            zombie.damageMin = 1450;
            zombie.damageMax = 1500;
            zombie.maxHeal = 1600;
            zombie.minHeal = 1500;
            zombie.healPoint = 15;

            villager.level = 40;
            villager.xp = 20000 ; // * 25;
            villager.gold = 100;
            villager.maxHealth = 1800;
            villager.health = 1800;
            villager.damageMin = 1450;
            villager.damageMax = 1500;
            villager.maxHeal = 1600;
            villager.minHeal = 1500;
            villager.healPoint = 15;
        }

        public void setMobLevelFortyOne(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 41;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 1850;
            skel.health = 1850;
            skel.damageMin = 1500;
            skel.damageMax = 1550;
            skel.maxHeal = 1650;
            skel.minHeal = 1550;
            skel.healPoint = 15;

            necro.level = 41;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 1750;
            necro.health = 1750;
            necro.damageMin = 1600;
            necro.damageMax = 1650;
            necro.maxHeal = 1650;
            necro.minHeal = 1550;
            necro.healPoint = 15;

            zombie.level = 41;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 1850;
            zombie.health = 1850;
            zombie.damageMin = 1500;
            zombie.damageMax = 1550;
            zombie.maxHeal = 1650;
            zombie.minHeal = 1550;
            zombie.healPoint = 15;

            villager.level = 41;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 1850;
            villager.health = 1850;
            villager.damageMin = 1500;
            villager.damageMax = 1550;
            villager.maxHeal = 1650;
            villager.minHeal = 1550;
            villager.healPoint = 15;
        }

        public void setMobLevelFortyTwo(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 42;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 1900;
            skel.health = 1900;
            skel.damageMin = 1550;
            skel.damageMax = 1600;
            skel.maxHeal = 1700;
            skel.minHeal = 1600;
            skel.healPoint = 15;

            necro.level = 42;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 1800;
            necro.health = 1800;
            necro.damageMin = 1650;
            necro.damageMax = 1700;
            necro.maxHeal = 1700;
            necro.minHeal = 1600;
            necro.healPoint = 15;

            zombie.level = 42;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 1900;
            zombie.health = 1900;
            zombie.damageMin = 1550;
            zombie.damageMax = 1600;
            zombie.maxHeal = 1700;
            zombie.minHeal = 1600;
            zombie.healPoint = 15;

            villager.level = 42;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 1900;
            villager.health = 1900;
            villager.damageMin = 1550;
            villager.damageMax = 1600;
            villager.maxHeal = 1700;
            villager.minHeal = 1600;
            villager.healPoint = 15;
        }

        public void setMobLevelFortyThree(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 43;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 1950;
            skel.health = 1950;
            skel.damageMin = 1600;
            skel.damageMax = 1650;
            skel.maxHeal = 1750;
            skel.minHeal = 1650;
            skel.healPoint = 15;

            necro.level = 43;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 1850;
            necro.health = 1850;
            necro.damageMin = 1700;
            necro.damageMax = 1750;
            necro.maxHeal = 1750;
            necro.minHeal = 1650;
            necro.healPoint = 15;

            zombie.level = 43;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 1950;
            zombie.health = 1950;
            zombie.damageMin = 1600;
            zombie.damageMax = 1650;
            zombie.maxHeal = 1750;
            zombie.minHeal = 1650;
            zombie.healPoint = 15;

            villager.level = 43;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 1950;
            villager.health = 1950;
            villager.damageMin = 1600;
            villager.damageMax = 1650;
            villager.maxHeal = 1750;
            villager.minHeal = 1650;
            villager.healPoint = 15;
        }

        public void setMobLevelFortyFour(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 44;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 2000;
            skel.health = 2000;
            skel.damageMin = 1650;
            skel.damageMax = 1700;
            skel.maxHeal = 1800;
            skel.minHeal = 1700;
            skel.healPoint = 15;

            necro.level = 44;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 1900;
            necro.health = 1900;
            necro.damageMin = 1750;
            necro.damageMax = 1800;
            necro.maxHeal = 1800;
            necro.minHeal = 1700;
            necro.healPoint = 15;

            zombie.level = 44;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 2000;
            zombie.health = 2000;
            zombie.damageMin = 1650;
            zombie.damageMax = 1700;
            zombie.maxHeal = 1800;
            zombie.minHeal = 1700;
            zombie.healPoint = 15;

            villager.level = 44;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 2000;
            villager.health = 2000;
            villager.damageMin = 1650;
            villager.damageMax = 1700;
            villager.maxHeal = 1800;
            villager.minHeal = 1700;
            villager.healPoint = 15;
        }

        public void setMobLevelFortyFive(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 45;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 2050;
            skel.health = 2050;
            skel.damageMin = 1700;
            skel.damageMax = 1750;
            skel.maxHeal = 1850;
            skel.minHeal = 1750;
            skel.healPoint = 15;

            necro.level = 45;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 1950;
            necro.health = 1950;
            necro.damageMin = 1800;
            necro.damageMax = 1850;
            necro.maxHeal = 1850;
            necro.minHeal = 1750;
            necro.healPoint = 15;

            zombie.level = 45;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 2050;
            zombie.health = 2050;
            zombie.damageMin = 1700;
            zombie.damageMax = 1750;
            zombie.maxHeal = 1850;
            zombie.minHeal = 1750;
            zombie.healPoint = 15;

            villager.level = 45;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 2050;
            villager.health = 2050;
            villager.damageMin = 1700;
            villager.damageMax = 1750;
            villager.maxHeal = 1850;
            villager.minHeal = 1750;
            villager.healPoint = 15;
        }

        public void setMobLevelFortySix(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 46;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 2100;
            skel.health = 2100;
            skel.damageMin = 1750;
            skel.damageMax = 1800;
            skel.maxHeal = 1900;
            skel.minHeal = 1800;
            skel.healPoint = 15;

            necro.level = 46;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 2000;
            necro.health = 2000;
            necro.damageMin = 1850;
            necro.damageMax = 1900;
            necro.maxHeal = 1900;
            necro.minHeal = 1800;
            necro.healPoint = 15;

            zombie.level = 46;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 2100;
            zombie.health = 2100;
            zombie.damageMin = 1750;
            zombie.damageMax = 1850;
            zombie.maxHeal = 1900;
            zombie.minHeal = 1800;
            zombie.healPoint = 15;

            villager.level = 46;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 2100;
            villager.health = 2100;
            villager.damageMin = 1750;
            villager.damageMax = 1850;
            villager.maxHeal = 1900;
            villager.minHeal = 1800;
            villager.healPoint = 15;
        }

        public void setMobLevelFortySeven(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 47;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 2150;
            skel.health = 2150;
            skel.damageMin = 1800;
            skel.damageMax = 1850;
            skel.maxHeal = 1950;
            skel.minHeal = 1850;
            skel.healPoint = 15;

            necro.level = 47;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 2050;
            necro.health = 2050;
            necro.damageMin = 1900;
            necro.damageMax = 1950;
            necro.maxHeal = 1950;
            necro.minHeal = 1850;
            necro.healPoint = 15;

            zombie.level = 47;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 2150;
            zombie.health = 2150;
            zombie.damageMin = 1800;
            zombie.damageMax = 1850;
            zombie.maxHeal = 1950;
            zombie.minHeal = 1850;
            zombie.healPoint = 15;

            villager.level = 47;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 2150;
            villager.health = 2150;
            villager.damageMin = 1800;
            villager.damageMax = 1850;
            villager.maxHeal = 1950;
            villager.minHeal = 1850;
            villager.healPoint = 15;
        }

        public void setMobLevelFortyEight(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 48;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 2200;
            skel.health = 2200;
            skel.damageMin = 1850;
            skel.damageMax = 1900;
            skel.maxHeal = 2000;
            skel.minHeal = 1900;
            skel.healPoint = 15;

            necro.level = 48;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 2100;
            necro.health = 2100;
            necro.damageMin = 1950;
            necro.damageMax = 2000;
            necro.maxHeal = 2000;
            necro.minHeal = 1900;
            necro.healPoint = 15;

            zombie.level = 48;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 2200;
            zombie.health = 2200;
            zombie.damageMin = 1850;
            zombie.damageMax = 1900;
            zombie.maxHeal = 2000;
            zombie.minHeal = 1900;
            zombie.healPoint = 15;

            villager.level = 48;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 2200;
            villager.health = 2200;
            villager.damageMin = 1850;
            villager.damageMax = 1900;
            villager.maxHeal = 2000;
            villager.minHeal = 1900;
            villager.healPoint = 15;
        }

        public void setMobLevelFortyNine(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 49;
            skel.xp = 20000 ; // * 25;
            skel.gold = 150;
            skel.maxHealth = 2250;
            skel.health = 2250;
            skel.damageMin = 1900;
            skel.damageMax = 1950;
            skel.maxHeal = 2050;
            skel.minHeal = 1950;
            skel.healPoint = 15;

            necro.level = 49;
            necro.xp = 20000 ; // * 25;
            necro.gold = 150;
            necro.maxHealth = 2150;
            necro.health = 2150;
            necro.damageMin = 2000;
            necro.damageMax = 2050;
            necro.maxHeal = 2050;
            necro.minHeal = 1950;
            necro.healPoint = 15;

            zombie.level = 49;
            zombie.xp = 20000 ; // * 25;
            zombie.gold = 150;
            zombie.maxHealth = 2250;
            zombie.health = 2250;
            zombie.damageMin = 1900;
            zombie.damageMax = 1950;
            zombie.maxHeal = 2050;
            zombie.minHeal = 1950;
            zombie.healPoint = 15;

            villager.level = 49;
            villager.xp = 20000 ; // * 25;
            villager.gold = 150;
            villager.maxHealth = 2250;
            villager.health = 2250;
            villager.damageMin = 1900;
            villager.damageMax = 1950;
            villager.maxHeal = 2050;
            villager.minHeal = 1950;
            villager.healPoint = 15;
        }

        public void setMobLevelFifty(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 50;
            skel.xp = 30000 ; // * 25;
            skel.gold = 500;
            skel.maxHealth = 2300;
            skel.health = 2300;
            skel.damageMin = 1950;
            skel.damageMax = 2000;
            skel.maxHeal = 2100;
            skel.minHeal = 2000;
            skel.healPoint = 50;

            necro.level = 50;
            necro.xp = 30000 ; // * 25;
            necro.gold = 500;
            necro.maxHealth = 2200;
            necro.health = 2200;
            necro.damageMin = 2050;
            necro.damageMax = 2100;
            necro.maxHeal = 2100;
            necro.minHeal = 2000;
            necro.healPoint = 50;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 2300;
            zombie.health = 2300;
            zombie.damageMin = 1950;
            zombie.damageMax = 2000;
            zombie.maxHeal = 2100;
            zombie.minHeal = 2000;
            zombie.healPoint = 50;

            villager.level = 50;
            villager.xp = 30000 ; // * 25;
            villager.gold = 500;
            villager.maxHealth = 2300;
            villager.health = 2300;
            villager.damageMin = 1950;
            villager.damageMax = 2000;
            villager.maxHeal = 2100;
            villager.minHeal = 2000;
            villager.healPoint = 50;
        }

        public void setMobLevelFiftyTierTwo(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 50;
            skel.xp = 30000 ; // * 25;
            skel.gold = 500;
            skel.maxHealth = 42300;
            skel.health = 42300;
            skel.damageMin = 21950;
            skel.damageMax = 22000;
            skel.maxHeal = 22100;
            skel.minHeal = 22000;
            skel.healPoint = 200;

            necro.level = 50;
            necro.xp = 30000 ; // * 25;
            necro.gold = 500;
            necro.maxHealth = 42200;
            necro.health = 42200;
            necro.damageMin = 22050;
            necro.damageMax = 22100;
            necro.maxHeal = 22100;
            necro.minHeal = 22000;
            necro.healPoint = 200;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 42300;
            zombie.health = 42300;
            zombie.damageMin = 21950;
            zombie.damageMax = 22000;
            zombie.maxHeal = 22100;
            zombie.minHeal = 22000;
            zombie.healPoint = 200;

            villager.level = 50;
            villager.xp = 30000 ; // * 25;
            villager.gold = 500;
            villager.maxHealth = 42300;
            villager.health = 42300;
            villager.damageMin = 21950;
            villager.damageMax = 22000;
            villager.maxHeal = 22100;
            villager.minHeal = 22000;
            villager.healPoint = 200;
        }

        public void setMobLevelFiftyTierThree(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 50;
            skel.xp = 30000 ; // * 25;
            skel.gold = 500;
            skel.maxHealth = 62300;
            skel.health = 62300;
            skel.damageMin = 41950;
            skel.damageMax = 42000;
            skel.maxHeal = 42100;
            skel.minHeal = 42000;
            skel.healPoint = 1000;

            necro.level = 50;
            necro.xp = 30000 ; // * 25;
            necro.gold = 500;
            necro.maxHealth = 62200;
            necro.health = 62200;
            necro.damageMin = 42050;
            necro.damageMax = 42100;
            necro.maxHeal = 42100;
            necro.minHeal = 42000;
            necro.healPoint = 1000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 62300;
            zombie.health = 62300;
            zombie.damageMin = 41950;
            zombie.damageMax = 42000;
            zombie.maxHeal = 42100;
            zombie.minHeal = 42000;
            zombie.healPoint = 1000;

            villager.level = 50;
            villager.xp = 30000 ; // * 25;
            villager.gold = 500;
            villager.maxHealth = 62300;
            villager.health = 62300;
            villager.damageMin = 41950;
            villager.damageMax = 42000;
            villager.maxHeal = 42100;
            villager.minHeal = 42000;
            villager.healPoint = 1000;
        }

        public void setMobLevelFiftyTierFour(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 50;
            skel.xp = 30000 ; // * 25;
            skel.gold = 500;
            skel.maxHealth = 92300;
            skel.health = 92300;
            skel.damageMin = 71950;
            skel.damageMax = 72000;
            skel.maxHeal = 72100;
            skel.minHeal = 72000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000 ; // * 25;
            necro.gold = 500;
            necro.maxHealth = 92200;
            necro.health = 92200;
            necro.damageMin = 72050;
            necro.damageMax = 72100;
            necro.maxHeal = 72100;
            necro.minHeal = 72000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 92300;
            zombie.health = 92300;
            zombie.damageMin = 71950;
            zombie.damageMax = 72000;
            zombie.maxHeal = 72100;
            zombie.minHeal = 72000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000 ; // * 25;
            villager.gold = 500;
            villager.maxHealth = 92300;
            villager.health = 92300;
            villager.damageMin = 71950;
            villager.damageMax = 72000;
            villager.maxHeal = 72100;
            villager.minHeal = 72000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierFive(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 50;
            skel.xp = 30000 ; // * 25;
            skel.gold = 500;
            skel.maxHealth = 200300;
            skel.health = 200300;
            skel.damageMin = 80950;
            skel.damageMax = 90000;
            skel.maxHeal = 200100;
            skel.minHeal = 180000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000 ; // * 25;
            necro.gold = 500;
            necro.maxHealth = 200300;
            necro.health = 200300;
            necro.damageMin = 80950;
            necro.damageMax = 90000;
            necro.maxHeal = 200100;
            necro.minHeal = 180000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 200300;
            zombie.health = 200300;
            zombie.damageMin = 80950;
            zombie.damageMax = 90000;
            zombie.maxHeal = 200100;
            zombie.minHeal = 180000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000 ; // * 25;
            villager.gold = 500;
            villager.maxHealth = 200300;
            villager.health = 200300;
            villager.damageMin = 80950;
            villager.damageMax = 90000;
            villager.maxHeal = 200100;
            villager.minHeal = 180000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierSix(Skeleton skel, Necromancer necro, Undead zombie, Villager villager)
        {
            skel.level = 50;
            skel.xp = 30000 ; // * 25;
            skel.gold = 500;
            skel.maxHealth = 300300;
            skel.health = 300300;
            skel.damageMin = 140950;
            skel.damageMax = 145000;
            skel.maxHeal = 300100;
            skel.minHeal = 280000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000 ; // * 25;
            necro.gold = 500;
            necro.maxHealth = 300300;
            necro.health = 300300;
            necro.damageMin = 140950;
            necro.damageMax = 145000;
            necro.maxHeal = 300100;
            necro.minHeal = 280000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 300300;
            zombie.health = 300300;
            zombie.damageMin = 140950;
            zombie.damageMax = 145000;
            zombie.maxHeal = 300100;
            zombie.minHeal = 280000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000 ; // * 25;
            villager.gold = 500;
            villager.maxHealth = 300300;
            villager.health = 300300;
            villager.damageMin = 140950;
            villager.damageMax = 145000;
            villager.maxHeal = 300100;
            villager.minHeal = 280000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierSeven(Skeleton skel, Necromancer necro, Undead zombie, Villager villager) //ENDLESS FLOOR ONLY
        {
            skel.level = 50;
            skel.xp = 30000 ; // * 25;
            skel.gold = 500;
            skel.maxHealth = 400300;
            skel.health = 400300;
            skel.damageMin = 180950;
            skel.damageMax = 240000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000 ; // * 25;
            necro.gold = 500;
            necro.maxHealth = 400300;
            necro.health = 400300;
            necro.damageMin = 180950;
            necro.damageMax = 240000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 400300;
            zombie.health = 400300;
            zombie.damageMin = 180950;
            zombie.damageMax = 240000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000 ; // * 25;
            villager.gold = 500;
            villager.maxHealth = 400300;
            villager.health = 400300;
            villager.damageMin = 180950;
            villager.damageMax = 240000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierEight(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager) //DAMAGE NERFED FROM PREVIOUS SET MOB LEVEL DUE TO BEING A REGULAR AREA
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 400300;
            skel.health = 400300;
            skel.damageMin = 180950;
            skel.damageMax = 210000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 400300;
            necro.health = 400300;
            necro.damageMin = 180950;
            necro.damageMax = 210000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 400300;
            zombie.health = 400300;
            zombie.damageMin = 180950;
            zombie.damageMax = 210000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 400300;
            villager.health = 400300;
            villager.damageMin = 180950;
            villager.damageMax = 210000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;

            
        }

        public void setMobLevelFiftyTierNine(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 450300;
            skel.health = 450300;
            skel.damageMin = 230950;
            skel.damageMax = 250000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 450300;
            necro.health = 450300;
            necro.damageMin = 230950;
            necro.damageMax = 250000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 450300;
            zombie.health = 450300;
            zombie.damageMin = 230950;
            zombie.damageMax = 250000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 450300;
            villager.health = 450300;
            villager.damageMin = 230950;
            villager.damageMax = 250000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;


        }

        public void setMobLevelFiftyTierTen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 500300;
            skel.health = 500300;
            skel.damageMin = 280950;
            skel.damageMax = 290000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 500300;
            necro.health = 500300;
            necro.damageMin = 280950;
            necro.damageMax = 290000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 500300;
            zombie.health = 500300;
            zombie.damageMin = 280950;
            zombie.damageMax = 290000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 500300;
            villager.health = 500300;
            villager.damageMin = 280950;
            villager.damageMax = 290000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;


        }

        public void setMobLevelFiftyTierEleven(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 550300;
            skel.health = 550300;
            skel.damageMin = 320950;
            skel.damageMax = 330000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 550300;
            necro.health = 550300;
            necro.damageMin = 320950;
            necro.damageMax = 330000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 550300;
            zombie.health = 550300;
            zombie.damageMin = 320950;
            zombie.damageMax = 330000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 550300;
            villager.health = 550300;
            villager.damageMin = 320950;
            villager.damageMax = 330000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;


        }

        public void setMobLevelFiftyTierTwelve(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 550300;
            skel.health = 550300;
            skel.damageMin = 360000;
            skel.damageMax = 375000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 550300;
            necro.health = 550300;
            necro.damageMin = 360000;
            necro.damageMax = 375000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 550300;
            zombie.health = 550300;
            zombie.damageMin = 360000;
            zombie.damageMax = 375000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 550300;
            villager.health = 550300;
            villager.damageMin = 360000;
            villager.damageMax = 375000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;


        }

        public void setMobLevelFiftyTierThirteen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager) //ENDLESS FLOOR TWO ONLY!!!!
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 550300;
            skel.health = 550300;
            skel.damageMin = 410000;
            skel.damageMax = 435000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 550300;
            necro.health = 550300;
            necro.damageMin = 410000;
            necro.damageMax = 435000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 550300;
            zombie.health = 550300;
            zombie.damageMin = 410000;
            zombie.damageMax = 435000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 550300;
            villager.health = 550300;
            villager.damageMin = 410000;
            villager.damageMax = 435000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;


        }

        public void setMobLevelFiftyTierFourteen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager) //DAMAGE NERFED FROM PREVIOUS SET DUE TO BEING A REGULAR AREA
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 650300;
            skel.health = 650300;
            skel.damageMin = 375000;
            skel.damageMax = 400000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 650300;
            necro.health = 650300;
            necro.damageMin = 375000;
            necro.damageMax = 400000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 650300;
            zombie.health = 650300;
            zombie.damageMin = 375000;
            zombie.damageMax = 400000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 650300;
            villager.health = 650300;
            villager.damageMin = 375000;
            villager.damageMax = 400000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;


        }

        public void setMobLevelFiftyTierFifteen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 700300;
            skel.health = 700300;
            skel.damageMin = 400000;
            skel.damageMax = 415000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 700300;
            necro.health = 700300;
            necro.damageMin = 400000;
            necro.damageMax = 415000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 700300;
            zombie.health = 700300;
            zombie.damageMin = 400000;
            zombie.damageMax = 415000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 700300;
            villager.health = 700300;
            villager.damageMin = 400000;
            villager.damageMax = 415000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierSixteen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 750300;
            skel.health = 750300;
            skel.damageMin = 410000;
            skel.damageMax = 425000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 750300;
            necro.health = 750300;
            necro.damageMin = 410000;
            necro.damageMax = 425000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 750300;
            zombie.health = 750300;
            zombie.damageMin = 410000;
            zombie.damageMax = 425000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 750300;
            villager.health = 750300;
            villager.damageMin = 410000;
            villager.damageMax = 425000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierSeventeen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 800300;
            skel.health = 800300;
            skel.damageMin = 420000;
            skel.damageMax = 435000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 800300;
            necro.health = 800300;
            necro.damageMin = 420000;
            necro.damageMax = 435000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 800300;
            zombie.health = 800300;
            zombie.damageMin = 420000;
            zombie.damageMax = 435000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 800300;
            villager.health = 800300;
            villager.damageMin = 420000;
            villager.damageMax = 435000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierEighteen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager)
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 850300;
            skel.health = 850300;
            skel.damageMin = 430000;
            skel.damageMax = 445000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 850300;
            necro.health = 850300;
            necro.damageMin = 430000;
            necro.damageMax = 445000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 850300;
            zombie.health = 850300;
            zombie.damageMin = 430000;
            zombie.damageMax = 445000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 850300;
            villager.health = 850300;
            villager.damageMin = 430000;
            villager.damageMax = 445000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;
        }

        public void setMobLevelFiftyTierNineteen(Skeleton skel, Necromancer necro, Undead zombie, Bandit villager) //ENDLESS FLOOR THREE ONLY!!!
        {
            skel.level = 50;
            skel.xp = 30000; // * 25;
            skel.gold = 500;
            skel.maxHealth = 1000300;
            skel.health = 1000300;
            skel.damageMin = 700000;
            skel.damageMax = 745000;
            skel.maxHeal = 400100;
            skel.minHeal = 380000;
            skel.healPoint = 5000;

            necro.level = 50;
            necro.xp = 30000; // * 25;
            necro.gold = 500;
            necro.maxHealth = 1000300;
            necro.health = 1000300;
            necro.damageMin = 700000;
            necro.damageMax = 745000;
            necro.maxHeal = 400100;
            necro.minHeal = 380000;
            necro.healPoint = 5000;

            zombie.level = 50;
            zombie.xp = 30000;
            zombie.gold = 500;
            zombie.maxHealth = 1000300;
            zombie.health = 1000300;
            zombie.damageMin = 700000;
            zombie.damageMax = 745000;
            zombie.maxHeal = 400100;
            zombie.minHeal = 380000;
            zombie.healPoint = 5000;

            villager.level = 50;
            villager.xp = 30000; // * 25;
            villager.gold = 500;
            villager.maxHealth = 1000300;
            villager.health = 1000300;
            villager.damageMin = 700000;
            villager.damageMax = 745000;
            villager.maxHeal = 400100;
            villager.minHeal = 380000;
            villager.healPoint = 5000;
        }
    }
}
